Wednesday, 22 April 2009

The Seven Deadly Sins



Every person has the capability to sin, have sinned already, and will naturally sin throughout life. The Seven Deadly sins has such strong visual and metaphorical concepts, exploring human psychosis and is heavily associated with religion. Each element of the Sins has a powerful existence within society, whether religion is involved or not.

The aim of this project is to create a visually powerful and experimental film, mainly through use of colour and sound. I find psychology of film extremely interesting – the relationship between sound and image has such a strong hold over the mind. Movement has a massive effect on people, and finding the right link between visuals and noise can create any kind of atmosphere and evoke any feeling that the director wishes to inflict.

The film I want to make must detach itself and the audience from reality, and focus completely on the cinematography aspects. I want to play with movement, and produce visuals that people will not see in every day life. However, I do want to keep it very simple, using a different character to play each sin. The sound will have a huge role in creating the kind of strange feeling I want to portray, and makes up 50% of the final production.

I will begin with 7 photo shoots of each character, and base the storyboard around these images. The film will literally be moving photographs - the footage should be as close to the photographs as possible.

The Seven Contrary Virtues

- HUMILITY
- KINDNESS
- ABSTINENCE
- CHASTITY
- PATIENCE
- LIBERALITY
- DILIGENCE

The contrary virtues were derived from the Psychomachia ("Battle for the Soul") a poem written by Prudentuis (c.410). Practicing these virtues is alleged to protect one against temptation toward the Seven Deadly Sins. Humility against pride, kindness against envy, abstinence against gluttony, chastity against lust, patience against anger, liberality against greed and diligence against sloth.

Thursday, 16 April 2009

Soundscapes and Sound Design

Soundscape
From Wikipedia, the free encyclopedia

A soundscape is a sound or combination of sounds that forms or arises from an immersive environment. The study of soundscape is the subject of acoustic ecology. The idea of soundscape refers to both the natural acoustic environment, consisting of natural sounds, including animal vocalizations and, for instance, the sounds of weather and other natural elements; and environmental sounds created by humans, through musical composition, sound design, and other ordinary human activities including conversation, work, and sounds of mechanical origin resulting from use of industrial technology. The disruption of these acoustic environments results in noise pollution.

The term "soundscape" can also refer to an audio recording or performance of sounds that create the sensation of experiencing a particular acoustic environment, or compositions created using the "found sounds" of an acoustic environment, either exclusively or in conjunction with musical performances


Check out..

http://www.myspace.com/toyorch
- Modified Toy Orchestra
www.warmcircuit.com

The Modified Toy Orchestra re invents children's toys into new instruments, by taking them apart and creating new connections within the circuits. This produces a mass of interesting and new sounds, which they combine into strange musical arrangements. Contact through myspace.



Aphex Twin

Venetian Snare

Buckethead

Wednesday, 15 April 2009